It would be great to have gitf support. Some open source game engines use it for importing 3d animated assets. It is said to perfprm better that the other formats on webg games. On 10 Feb 2016 11:42, "Fabio Pesari" <[email protected]> wrote:
> After reading the thread about FBX, I realized that since Blender is > free software, it would be good if it encouraged using free formats > instead of proprietary ones like FBX, which are always going to require > time-consuming reverse engineering efforts. > > I know at least two engine-independent formats which have fully > available specifications: glTF ([0]) and OpenGEX ([1]). > > I think both were designed to fix the various issues COLLADA had; glTF > is JSON-based and OpenGEX uses its own typed free format called > "OpenDDL" (example at [2]). > > OpenGEX already has a Blender exporter which is licensed under the CC > BY-SA 3.0 ([3]), while I couldn't find anything Blender-related for glTF > (but being JSON-based, writing a Python plugin for it should be trivial). > > I think including built-in support for them in Blender would be a good > way to encourage users to adopt something else than both proprietary > formats and free (but crappy) COLLADA, and for the Blenders devs to have > less headaches (since they would just have to follow the specs rather > than reverse-engineer obscure formats). > > [0]: > https://github.com/KhronosGroup/glTF/blob/master/specification/README.md > [1]: http://opengex.org/OpenGEX.1.1.2.pdf > [2]: https://en.wikipedia.org/wiki/Open_Game_Engine_Exchange#Example > [3]: http://opengex.org/OpenGex-Blender-Script.zip > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
