> - Known (half-)broken things (like cameras/lights orientation issues), > over which I do not intend to spend more time, since those are not > critical features to support imho. The way I solved this issue was to copy the motion (scale translate rotation) to a empty object, and parent the non moving camera/ lights to this empty (So I can do an easy roate it by 90 degrees etc in the application of choice). Maybe this process can be optional / automated ?
> - Mysterious third-party applications-related issues (scaling, skeletons > again, etc.), that is, bugs that show with one app but not another. This is the point wich hits my nerve, because you will _allways_ run into problems, even if you try to natively support an application of choice. If you are lucky you do have an open format (lw modo) wich you can _export_ to, wich is (imho) the beter solution than writing an importer: If you are using a more or less closed format (blender / max) you are not only bound to the problems reinventing the wheel (like text objects), but also with the restrictions the api provide. Point is, you will allways run into problems and things don't get better with collada, fbx or what I've read about USD wich all try to be as less restrictive as possible, wich opens the can of worms for misinterpretation and half supported features. I really hoped USD would make it right, and come up at the start with a very limited and restricted format with one or two reference implementions, so people could test their importers/exporters on them. But as far as I see this isn't the case. In fact I've got some deja vue feeling (collada). But maybe its just to soon to judge it. This shouldn't sound like a defendance to the current situation wich undoubtly does suck, but I still does not encounter any scene description format wich is as simple and foolproof as obj is for objects... Maybe USD will proove me wrong, maybe glTF (wich I heard the first tme) might be the solution, but wouldn't it be wiser to wait until we do know that these formats do work / are widely supported ? just my 2 cents on this chris _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
