Juan Linietsky <[email protected]> wrote: > Julian, I'm only proposing a way to solve the following problems: > > 1) Not having an alternative to FBX > 2) Not having a fully working Collada exporter that supports the same as > the FBX. You can test mine any time, try exporting a complex scene from > Blender with skeletal animations, blend shapes, multiple actions, etc. > 3) Not having a fully working Collada importer. You can test mine any time > and see how it imports Blender, OpenCollada, XSI, Lightwave, etc. with all > the above mentioned features. > 4) Not having the huge bloat that represents using OpenCollada in Blender. > > I no longer use Collada but am very excited about solutions to 1 and 4 above. They benefit all Blenderheads. For those who *do* use Collada, we might as well get it right (the 2 & 3 part).
Mike Erwin musician, naturalist, pixel pusher, hacker extraordinaire _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
