Todor, did you try importing in Godot the same armature exported from Maya using OpenCollada plugin?
On Wed, Feb 10, 2016 at 8:58 PM, Todor Imreorov <[email protected]> wrote: > Fbx is broken. Exporting baked animation armature from maya works in unity. > Importing to blender it is a mess. I can share a few fbx files if you are > interested > On 10 Feb 2016 23:53, "Jacob Merrill" <[email protected]> wrote: > > > I am neutral here, and I just want to say, that if we are having disputes > > over how to move forward, someone on each side should write out a > document, > > and point at code etc, and make this less a argument, and more of a > > checklist. > > > > >From what I gather, collada and fbx are both valid to import/export. > > On Feb 10, 2016 3:39 PM, "Gaia Clary" <[email protected]> > > wrote: > > > > > Can the Collada Fans please move over to the other thread that i just > > > opened? > > > I believe the FBX guys will be thankful for that :) > > > > > > thanks > > > > > > On 11.02.2016 00:30, Todor Imreorov wrote: > > > > Until the code clean up can this exporter at least be included as a > > > > "testing" addon in trunk? That way you will make it easier for more > > > people > > > > to try it out and report bugs. It will also save time of the many who > > > > already use it for godot. If the old one has code that no one wants > to > > > > touch with a stick and is too big, even if written in better style - > it > > > is > > > > useless to the end users. The end user does not care about the style > of > > > > programming. They care if the exporter creates compatible files. Here > > you > > > > have an actual game engine developer with huge community support not > > > being > > > > able to get it in trunk. Heck people are already using his collada > > > exporter > > > > more than the one with blender. > > > > On 10 Feb 2016 22:37, "Julian Eisel" <[email protected]> wrote: > > > > > > > >> Suggest we don't pollute this mailing list with discussions about > > > >> who's capable of writing the better Collada Importer/Exporter? This > > > >> isn't helpful at all. > > > >> > > > >> Cheers, > > > >> - Julian - > > > >> > > > >> On 10 February 2016 at 23:21, Thomas Dinges <[email protected]> > > wrote: > > > >>> Am 10.02.2016 um 21:41 schrieb Juan Linietsky: > > > >>>> -I wrote for you guys a proper Collada exporter in a few lines of > > Code > > > >> that > > > >>>> supported the full spec, you guys refused it to add it to mainline > > > >> Blender. > > > >>> "Refused to add it"? > > > >>> > > > >>> https://developer.blender.org/T41071 > > > >>> Reading that ticket^^ tells a whole different story. > > > >>> Reasonable code review comments were made, but then we got no > further > > > >>> response. > > > >>> > > > >>> _______________________________________________ > > > >>> Bf-committers mailing list > > > >>> [email protected] > > > >>> http://lists.blender.org/mailman/listinfo/bf-committers > > > >> _______________________________________________ > > > >> Bf-committers mailing list > > > >> [email protected] > > > >> http://lists.blender.org/mailman/listinfo/bf-committers > > > >> > > > > _______________________________________________ > > > > Bf-committers mailing list > > > > [email protected] > > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > _______________________________________________ > > > Bf-committers mailing list > > > [email protected] > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
