PGI made a system that writes python code from logic nodes for the game engine, maybe something like this could be wrap native code? On Feb 15, 2016 11:24 AM, "Jacques Lucke" <[email protected]> wrote:
> > > That is great news! > > As the person who developed the Animation Nodes addon, I'm really > looking forward to read the discussion material Lukas will present. > > I hope I can help a bit with the experience I gained during the > development of the addon! > > Cheers, > Jacques Lucke > > Am 2016-02-15 19:41, schrieb Ton Roosendaal: > > > Hi, > > > > Lukas accepted a grant to work two months on a design proposal for the > "everything nodes" 2.8 project in Blender - including for object transform, > modifiers, particles, hair and simulation. He'll be working on this > together with Sergey. > > > > Lukas will be presenting discussion material for everyone soon. > Hopefully this will kickstart a crucial 2.8 project for us! > > > > I would also like to invite (python) coders who already worked on > procedural modeling and animation nodes to connect or reach out. Your > experience and feedback is important! > > > > Laters, > > > > -Ton- > > > > -------------------------------------------------------- > > Ton Roosendaal - [email protected] - www.blender.org [1] > > Chairman Blender Foundation - Producer Blender Institute > > Entrepotdok 57A - 1018AD Amsterdam - The Netherlands > > > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > Links: > ------ > [1] http://www.blender.org > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
