Hi, It is definitely Structure-from-Motion, was just a typo. Fixed now.
Term "witness camera" is a commonly used in VFX industry. Briefly: the scene is being shot by multiple cameras, one of the cameras are used for the finals (footage from it goes to a final film), others are only used to gather more information for solver to avoid ambiguities. For getting Blender compiled, did you check http://wiki.blender.org/index.php/Dev:Doc/Building_Blender ? On Tue, Mar 1, 2016 at 9:50 PM, Tianwei Shen <[email protected]> wrote: > Hi, > > I am Tianwei Shen, a second-year Ph.D. student in HKUST, working mainly on > image-based modeling. I am interested in the GSoC topic 'Finish > multi-camera reconstruction' and have some question related to it. > Specifically I don’t quite understand terms like ‘witness cameras’ and > ‘source-from-motion’. Maybe we use different terminology so in my view > ‘source-from-motion’ may be similar to Structure-from-Motion, isn’t it? I > notice that blender relies on libmv on the motion tracking part. I also > have experience working with this library for registering the poses of > cameras. I am now trying to compile this project and would like to have a > discussion with you in greater depth. Can anyone guide me where to start? > Thanks a lot. > > > Thanks, > Tianwei > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > -- With best regards, Sergey Sharybin _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
