Hi, I am Ounan Ding(IRC: TheBusyTypist). I am interested in Blender and willing to contribute to our community in the coming GSoC 2016.
Here is my preliminary proposal to optimize the memory usage of mesh undo: https://github.com/thebusytypist/gsoc-2016-doc/raw/master/proposals/mesh-undo-memory/mesh-undo-memory.pdf (and I put it on wiki.blender.org as well: http://wiki.blender.org/index.php/User:TheBusyTypist/GSoC2016-Mesh-Undo-Memory But I suggest to read above pdf version since it has better typesetting) I have a review of current implementation here: http://blender.linearconstraints.net/2016/02/28/notes-on-undo.html It helps me form this proposal. I also have some notes and practice on the Blender Operator system: http://blender.linearconstraints.net/2015/03/28/write-first-blender-operator.html http://blender.linearconstraints.net/2015/04/01/analyze-primitive-cube-add-operator.html which lead me to the design in my proposal. Currently I am still working on more strategies for specific Operators. I am also looking forward to commends and critiques from you. Thank you. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
