Hello all, I am a student who is interested in participating in GSoC 2016 with blender. Am interested in the project that aims to improve Cycles network rendering. Am however a bit stuck understanding how the network session is not fully asynchronous and the data sent may sometimes be serialized through a "complex" process with could possibly be made simpler.
I would like to know where I can access the said unreadable patches which I could look at to get a more clear idea of what is to be done in this project. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
