Hi everyone,

I'm studying Mathematics and Computer Science at McGill University, Montreal 
and I'm very interested in participating in Blender development. I've been 
using your software for seven years as a user so I'm really excited to be able 
to contribute now.

I'm really interested in the 'Higher Quality Solidify modifier" project, and 
also the "Cycle denoiser" project but due to my current skill set I think my 
contribution would be more valuable working on the Solidify Modifier. 

I have a very strong background in Mathematics and although I'm rather new to 
coding I am comfortable in C, java, python, bash and assembly.

I got Blender compiled on my computer and had a quick look at some of the 
documentation. I've located the file MOD_solidify.c and started having a look 
at it.

I've read the documentation and it is my understanding that the main issue with 
the modifier is that the wall thickness is an approximation and might be uneven 
depending on the base model's topology. To rectify that we'd need to create 
additional geometry on the outer shell built by the modifier.

Can any of the mentors in charge of the project confirm that and maybe give me 
more details as to what the project would consist in and what (mini)-milestones 
they're expecting the student to reach ?

I started drafting a proposal but obviously so far it's rather empty except for 
the bio section : https://www.dropbox.com/s/x76wcfj6hb21gje/gsoc-2016.pdf?dl=0. 

Thank you for your time,

Florestan
                                          
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