Hey, Thanks for the answers! I've been studying the nodes and the techniques to finish my proposal. And I have more questions:
1. What is the difference between directional and vector blur? I saw in the practice the difference, but I want to know conceptually, why to keep both nodes if they create the same effect (Motion Blur)? 2. I was doing some the tests with the glare node and this question came to my mind: What is the difference of fog glow and blur + mix? I generated the same scene using the glare node, and using the blur node with the mix to combine the original image with the blurred one. The result seems the same to me. 3. And about the technic used in the Ghost Glare, is there any reference to it? I mean a paper or something, the closest thing that I found about this effect are the crepuscular rays[1]. 4. Do you recommend any reference (papers, books, etc) about glares? The things that I found were about the common glare/glow effect[2]. [1] http://http.developer.nvidia.com/GPUGems3/gpugems3_ch13.html [2] http://http.developer.nvidia.com/GPUGems/gpugems_ch21.html Thanks, Matheus de Sousa Faria -- Matheus de Sousa Faria Software Engineering Student _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
