Hey there, I am interested in the Normal Editing Tools project for GSOC 2016. This topic has been discussed on blenderartists ([1], [2], [3]) and requested heavily in the past. So, I stumbled over several add-ons ([4], [5]) and [Blend4web] [6] which address this topic already. In order to collect additional material on the topic (implementations discussions, feature requests, etc.), I was wondering if you guys could provide me with more information that you found or know of. Concerning feature ideas, I thought about looking at other software like [Softimage] [7], Maya or 3Ds Max in addition to the requests in various forum discussions. Implementation-wise I read about [BMeshes] [8] but still need to understand how they integrate into blender (especially if it's the only mesh data structure).
Cheers, Stefan [1]: http://blenderartists.org/forum/showthread.php?284736-Normals-Editing-in-Blender "Discussion on Blenderartists, 2013-2015" [2]: http://blenderartists.org/forum/showthread.php?251402-Addon-Recalc-Vertex-Normals "Add-on for Blender, 2012-2013" [3]: http://blenderartists.org/forum/showthread.php?225925-Edit-vertex-normals-by-Phyton "2011" [4]: https://github.com/isathar/Blender-Normal-Editing-Tools "Add-on for blender, Oct. 2015" [5]: https://github.com/isathar/Blender_UDK_FBX_Tools [6]: https://www.blend4web.com/en/article/131/ "Blend4Web Normal Editing Tools, June 2015" [7]: https://youtu.be/iH3p8N7qbv8 "Example of Softimage Normal Editing features" [8]: https://wiki.blender.org/index.php/Dev:Source/Modeling/BMesh/Design "Design Notes of BMeshes" _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
