On Sun, Mar 20, 2016 at 6:18 AM, Shreyash Shriyam <[email protected]> wrote: > Hi > I am interested in three of the projects in Blender. > > 1. Modeling Sculpting Tools, as I have done a course on linear algebra and > also written k-means code in C and done graphics projects on OpenGL I would > be a good fit for it. > > 2. UV Editing Tools, I have done course on complex number and 3d vector > algebra and proficient in C > > 3. Cycles full sample anti-aliasing support, I have fair experience in C++ > but lack basic knowledge of rendering pipelines in Blender. > > My priority is as per numbering, I need guidance on how to start and email > addresses of mentors for the same. > Also I am hugely attracted to other ideas as well and would like to > continue to be a responsible contributor in future and would like to do > more projects. > Best Regards > Shreyash
Hi Shreyash, While we like to help new devs get involved, your asking for general information, which is a little too vague for us to give a useful response to. Try starting by: - Get blender building and a dev environment setup. - Check the code in areas you'd like to be involved with. - Try make some small change improvement. Some useful links: - http://wiki.blender.org/index.php/Dev:2.5/Doc/Building_Blender - http://wiki.blender.org/index.php/Dev:Doc/New_Developer_Advice - https://developer.blender.org/tag/quick_hacks/ -- - Campbell _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
