Hey Álvaro, Your project sounds cool but I don't know how it would fit into Blender from the brief description. Reminds me of things people are doing with Animation Nodes. Or Shader Toy outside of Blender-land. Can someone here who is into animation give more feedback?
Mike Erwin musician, naturalist, pixel pusher, hacker extraordinaire On Wed, Mar 23, 2016 at 3:12 PM, <[email protected]> wrote: > Hello, > > My name is Álvaro Ricón. I am working on the Computer > Engineering/Science final project, at the "Facultad d'Informàtica de > Barcelona (Universitat Politècnica de Catalunya)". > > The project I'm conducting, with the supervision of the teacher Àlvar > Vinacua, is entitled "GPU Morphing". The idea is to study and develop > mesh-morphing algorithms which harnesses the power and parallelism of > current graphic processors. As the main goal of my work I decide to > develop a set of morphing shaders to perform this transform at > runtime, without needing user interaction. > > The mesh morphing I'm trying to get is an automatic transition between > any pair of meshes. In order to be able to do this I would use every > kind of shaders I need, from vertex to tessellation, even compute > ones. In fact, I'm currently developing compute shaders to implement > the first step: spherical parameterization. > > I plan to finish my project at the end of May, and I would like to > port all my work to Blender in the following months, at Google Summer > of Code. > > It could be a fast-computed animation tool. The vey first idea was to > use it on videogames (Blender Game Engine?), due to its potential > realtime computation, saving memory of useless pre-calculated > animations for any kind of transformations the game demands, which it > would make possible to be a lot. What do you think about about it? It > is feasible to present as a proposal for GSoC? If it isn't, can I just > work on implementing more shader capabilities to Blender code? > > Hope you like the idea, and if you have any doubt do not hesitate to > contact me. Thank you in advance. Best regards, > > Álvaro > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
