To all complaining about standards and conventions, have any of you actually submitted any code to blender, even for review?
On Thu, Apr 28, 2016, 20:17 Ton Roosendaal <[email protected]> wrote: > Hi, > > Wrong link! > https://twitter.com/tonroosendaal/status/725659831978315776 > > -Ton- > > -------------------------------------------------------- > Ton Roosendaal - [email protected] - www.blender.org > Chairman Blender Foundation, Producer Blender Institute/Studio > Entrepotdok 57A - 1018AD Amsterdam - The Netherlands > > > On 28 Apr 2016, at 14:13, Ton Roosendaal <[email protected]> wrote: > > > > Hi, > > > > Here's a quote from the famous Dutch painter Mondrian on a wall in a > train station here: > > https://twitter.com/tonroosendaal/status/725658288638025728 > > > > A great life motto. :) > > > > -Ton- > > > > -------------------------------------------------------- > > Ton Roosendaal - [email protected] - www.blender.org > > Chairman Blender Foundation, Producer Blender Institute/Studio > > Entrepotdok 57A - 1018AD Amsterdam - The Netherlands > > > >> On 28 Apr 2016, at 13:59, hewi jupama <[email protected]> wrote: > >> > >> > >> > >> All, > >> > >> > >> I promised myself not to post before I got "things done", but it is > stronger than me > >> > >> > >> > >>>> Blender is "a bit different" and breaks some conventions > >> > >> > >> > >> That is why they are called conventions, so people would or should not > break them. Conventions should not be broken! > >> > >> > >> > >> > >>>> changes to the usual ways of doing stuff, but I think that is also > where lies its biggest strength. > >> > >> > >> > >> Deciding to make the **** click to select, really slows users down. > Not only beginners, but also more experienced users. This is not a > strength :( > >> > >> > >> > >> > >> > >>>> Ordered by Rating: > >> > >>>> ------------------------------------------ > >> > >>>> 1. > >> > >>>> 2. UI does not comply to industry quasi standards. > >> > >>>> 3. > >> > >>>> 4. > >> > >> > >> > >> Mmmmmh, maybe you should stick to conventions and usual ways of doing > things. > >> > >> > >> > >> > >> > >>>> with too many inactive stakeholders and not enough active > contributors. > >> > >> > >> > >> However dedicated and passionate I am about blender and it's code, > however much I would like to 'be bored to bits on this desolated island and > finally have nothing else to do but stamp code', however much I would like > to get ideas and my support out there, however much I would really want to > finally commit my first bug fix, ... inevitably and unfortunately it is > very hard to combine with full time personal/professional life (and the > many other projects). Just to say that, even though sometimes we are > silent and seemingly inactive, we are still actively contributing (even > though maybe not in hard code) :) > >> > >> > >> > >> > >> > >>>> It's Ton, not Tom. ;) > >> > >> > >> > >> lol > >> > >> > >> > >> > >> > >> regards > >> > >> > >> > >> Hewi > >> > >> _______________________________________________ > >> Bf-committers mailing list > >> [email protected] > >> https://lists.blender.org/mailman/listinfo/bf-committers > > > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > https://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
