Hi guys, completely agree with you about this tool (same here Alberto) - it feels clumsy and is not too helpful today. I created a patch that will remove it https://developer.blender.org/D1968 and agreed with Campbell on applying it in the 2.8 development cycle. It doesn't hurt anyone to have it still in there for 2.78 and will break some tutorials made in 2006 if we remove it right now. So - we will remove it for 2.8, thanks for making us aware!
Cheers, Thomas Plasmasolutions Design | Development | Training Website: Http://www.plasmasolutions.de <http://www.plasmasolutions.de/> Blog: Http://blog.plasmasolutions.de <http://blog.plasmasolutions.de/> Telefon: +49 176 2017 9565 Blender Foundation Certified Trainer <http://www.blendernetwork.org/BFCT>Autor von "Blender 2.7 - das umfassende Handbuch" <http://www.galileo-press.de/3404> 2016-05-04 12:09 GMT+02:00 Alberto Torres <[email protected]>: > As a Blender modeller for 10+ years, I didn't even know that feature > existed. For quick destructive noise I use the proportional edit tool with > random falloff (not quite the same though), otherwise displace modifier > covers all cases. > > Cheers > > > On Wed, May 4, 2016 at 11:52 AM, Pablo Vazquez <[email protected]> wrote: > > > Agree that Noise is quite an old and limited feature (you need to have a > > texture assigned, only would use the first slot, destructive), and that > the > > Displace modifier does a much better job being non-destructive and > > flexible. > > > > +1 for removal in 2.8 > > > > What do modelers and Mesh module owners think about this? > > > > Pablo > > > > > > On Sat, Apr 30, 2016 at 6:32 PM, Aaron Carlisle <[email protected]> > > wrote: > > > > > I suggest that the noise tool be removed. Since being added there have > > been > > > better ways to accomplish this, > > > for example, the displace modifier and randomize tool. Both of these > > > provide a better workflow and options > > > than the original tool, making it obsolete to the point that nobody > > > probably uses it anymore. > > > > > > Do other people think that this would be a good idea? > > > > > > BTW the documentation can be found here: > > > > > > > > > https://www.blender.org/manual/modeling/meshes/editing/deforming/noise.html > > > > > > > > > > > > > > > - Aaron > > > _______________________________________________ > > > Bf-committers mailing list > > > [email protected] > > > https://lists.blender.org/mailman/listinfo/bf-committers > > > > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > https://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
