Bastien, was your BMesh custom normal addition committed? I can't seem to find it.
On Tue, Jun 7, 2016 at 4:31 PM Howard Trickey <[email protected]> wrote: > Wonderful! Thanks for the very quick work, Bastien. > > On Tue, Jun 7, 2016, 4:17 PM Bastien Montagne <[email protected]> > wrote: > >> Hi devs, >> >> Today Howard requested the ability to set custom normals in BMesh (Edit >> mode tools). While we are far from ready to have a real normal editing >> feature/mode/whatever in Edit mode currently, I made a quick port of >> BKE_mesh_evaluate code to set normals, in the new `custom-normals-bmesh` >> branch for now. >> >> As with non-bmesh code, currently you can only set all normals (either >> per-loop or per-vertex) at once, since this is not a cheap operation. >> >> Also added a python bmesh.utils.custom_normals_set() api func, at least >> to allow easy testing of the feature, e.g. with default cube in Edit mode: >> >> >>> import bmesh >> >>> bm = bmesh.from_edit_mesh(C.edit_object.data) >> >>> nors = sum(zip(((0, 0, 1),) * 4, (None,) * 4), ()) # Produces an >> 8-items tuples of Z-up vectors and None's >> >>> # Set those vertex custom normals into bm, 'None' ones keeping >> default auto-computed normals. >> >>> bmesh.utils.custom_normals_set(bm, nors) >> ((0.0, 0.0, 1.0), (0.5773502588272095, -0.577350378036499, >> -0.5773503184318542), (0.0, 0.0, 1.0), (-0.5773501396179199, >> 0.5773504972457886, -0.5773503184318542), (0.0, 0.0, 1.0), >> (0.5773500204086304, -0.5773505568504333, 0.5773503184318542), (0.0, >> 0.0, 1.0), (-0.5773501992225647, 0.5773503184318542, 0.5773503184318542)) >> >> Testing and feedback is most welcome! >> >> Cheers, >> Bastien >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> https://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
