Welcome aboard, and keep up the great work, your effors haven't passed unnoticed!
Snapping can indeed benefit from some improvements. Hint: base point snapping ;) On 14-07-2016 21:26, Dalai Felinto wrote: > That's nice, snapping can indeed use a lot of love in Blender ... > welcome Germano (and #GoTeamBrazil ;) > -- > blendernetwork.org/dalai-felinto > www.dalaifelinto.com > > > 2016-07-14 4:47 GMT-03:00 Sybren A. Stüvel <[email protected]>: >> Cool, welcome mano-wii :) >> >> On Thu, Jul 14, 2016 at 01:55:44PM +1000, Campbell Barton wrote: >>> Hi, >>> >>> Those who read commit logs will be aware of Germano Cavalcante's (aka >>> mano-wii) >>> work on improving snapping code, with quite a few patches already in master. >>> He's been added as a committer to continue development. >>> >>> He's work has revolved around optimizing ray casts, >>> using BVH spatial search to optimize screen-space snapping and general >>> BVH improvements. >>> >>> Welcome aboard! >>> >>> -- >>> - Campbell >>> _______________________________________________ >>> Bf-committers mailing list >>> [email protected] >>> https://lists.blender.org/mailman/listinfo/bf-committers >> -- >> Sybren A. Stüvel >> >> https://cloud.blender.org/ >> https://stuvelfoto.nl/ >> https://stuvel.eu/ >> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> https://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
