On Tue, Oct 4, 2016 at 5:10 AM, Blendergit <[email protected]> wrote: > > What about python opengl wrapper (bgl)? any plan? >
The plan is to provide a Python version of immediate mode, batched drawing, matrix stacks, etc. similar to capabilities in the C API. Plus a way to grab a plate / surface to draw on. I scheduled Python for December since I'll be busy with Vulkan in November. Between now and then we can gather requirements for the Python API. > We have now some add-ons in official 2.78 release using opengl drawing, > and sure they will need fixes to use new opengl 3.2. > Which add-ons, so I can see which parts of bgl they use? Mike Erwin musician, naturalist, pixel pusher, hacker extraordinaire _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
