Hi, I think we got your point.
Bastien recently committed https://developer.blender.org/
rB49c2dbc5dbaefd3a2ff950dbb33e6190885d347e which should restore the 30
characters you previously loved... just a heads up in case you didn't
Design | Development | Training
Website: Http://www.plasmasolutions.de <http://www.plasmasolutions.de/>
Blog: Http://blog.plasmasolutions.de <http://blog.plasmasolutions.de/>
Telefon: +49 176 2017 9565
Blender Foundation Certified Trainer
<http://www.blendernetwork.org/BFCT>Autor von "Blender 2.7 - das umfassende
2016-10-15 13:09 GMT+02:00 emcéjé <emc...@gmail.com>:
> As mixed pipelines does not offer the same possibilities for naming
> conventions, it is necessary to offer a cross-platform method for
> The current issue is that in 2.78 the old naming possibilities became
> degraded compared to the older ones with reducing possible character
> numbers from 30 to 23.
> For a flexible naming many additional variables need characters.
> As an example, I use 3 characters for material resolution (like:_4k),
> letters and numbers for colors, variations, etc.; (like: V01_, C01_),
> some characters for different rendering engine versions and so on.
> With the current degradation I simple cannot use the selection popup
> as the important data cannot be seen anymore because of the menu width
> and the ....
> To be honest as much I think about this '...' function it became more
> and more a wrong direction on materials. Material naming was the only
> one ever what was organized even by the worst artists I worked. No
> Wood.0001 or Wood.002.
> Even they gave correct names for their materials.
> Bf-committers mailing list
Bf-committers mailing list