Hi Matt, The sound library used in Blender (audaspace) was written by Jörg Müller (nexyon). So, he'd probably th emost qualified person to comment on this :)
Speaking of sound and papers, there was a paper at Siggraph Asia last year where they used Blender (IIRC, it might've been via the Game Engine, but I'd have to check my notes). They built a system that generated sound effects based on the materials of the objects that were colliding/rubbing against each other: http://dl.acm.org/citation.cfm?id=2820914 Hope that helps, Joshua On Wed, Oct 19, 2016 at 11:39 PM, Matt Traynar <[email protected]> wrote: > Hi all, > > I'm a 3rd year student at Bournemouth University studying Computer > Visualisation and Animation. One of the projects in my final year is an > 'innovations' project where we are encouraged to push the boundaries > of VFX and animation and try to be a little innovative. My personal goal is > to create a way of doing 3D audio in Maya. > > Whilst doing my research I remembered that Blender has a 3D sound option to > it and so I thought I'd see what I could do with it. It does pretty much > exactly what I am aiming to achieve in my project and whilst obviously it > wouldn't be professional to ask precisely how it was done I thought I > would, instead, ask if any of you have any helpful articles, information or > general advice which was used when this was implemented. Of course I will > be happy to credit anybody who can help!! > > Finally well done on 2.78, the spherical video renderer is awesome! > > Kind regards, > > Matt Traynar > BA - Computer Visualisation & Animation (Undergrad) > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
