Yes, haven’t found issues caused by it directly, just seemed weird to pass the
other list to code below.
Found it while looking into another issue I was having were faces 464 and 465
of Suzanne were not cut when intersected with a cube.
Steps to reproduce:
Default scene.
Add suzanne.
Add boolean modifier to suzanne, select difference with cube.
Translate suzanne to Z +1.0
suzanne disappears as long as those two faces are intersected.
If I understand the code correctly, there seems to be a difference it the way
the next edge is selected because bm_face_split_edgenet_find_loop_pair is
separating wires and boundaries before testing the angle while
bm_face_split_edgenet_find_loop_walk doesn’t, it compares the angles of both
wires and boundaries, which normally would select the wire but in this case
selects the boundary and the face is not split.
Fixed it with this code, but don’t know if you would consider it acceptable. I
considered separating lists like on find_loop_pair but for testing this was the
smallest modification I could think of.
diff --git a/source/blender/bmesh/intern/bmesh_polygon_edgenet.c
b/source/blender/bmesh/intern/bmesh_polygon_edgenet.c
@@ -386,6 +386,8 @@ walk_nofork:
for (j = 0; j < STACK_SIZE(edge_order); j++) {
edge_order[j].angle =
angle_signed_on_axis_v3v3v3_v3(v_prev->co, v->co, edge_order[j].v->co,
face_normal);
+ /* give higher sorting priority to wire edges */
+ edge_order[j].angle -= 10.0f *
bm_edge_flagged_radial_count(edge_order[j].v->e);
}
qsort(edge_order, STACK_SIZE(edge_order), sizeof(struct
VertOrder), BLI_sortutil_cmp_float_reverse);
On 26 Oct 2016, at 05:20, Campbell Barton <[email protected]> wrote:
>
> Thanks for the report, fixed
> https://developer.blender.org/rBa1f137767fe7bf7213543a54e1e73e8cc5f29f07
>
> Although its not so bad, I couldn't get this to cause an actual error
> since the function splits off closed regions until there are none
> remaining.
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