Hi; thanks for this information. Would you mind to create a report for this?
Here is the link: https://developer.blender.org/maniphest/task/edit/form/1/ You also can assign me to the report. thanks gaia On 03.11.2016 08:59, Recep Aslantas wrote: > I've another issue about node transform, since the subject is same I'm > writing here > > I think Blender exports COLLADA matrix incorrectly in some cases > maybe it is related OpenCOLLADA directly I don't know yet > > I created a scene with a sphere and cube, then I scaled cube (ScaleY) a bit > then I added sphere as child of cube, everythings looks normal in Blender > So cube is scaled and sphere is not and sphere model matrix must be ID Matrix > in World (I think) > > Then I exported as COLLADA, It seems that Blender exported sphere matrix > incorrectly > I was not sure and test in other tools the exported file > > The exported Node looks like: > > Cube Matrix: > > -0.8466222 -0.507823 0.4833452 0 > -0.4927458 1.530348 -0.5537914 0 > -0.2010783 -1.612002 -0.6780063 0 > 0 0 0 1 > > > Sphere Matrix: > > -0.8466221 -0.4927458 -0.2010783 0 > -0.09768837 0.2943883 -0.3100958 0 > 0.4833452 -0.5537914 -0.6780063 0 > 0 0 0 1 > > If the sphere must be Identiy (in World) then Sphere matrix must be inverse > of Cube (in Local) in scene-graph > am I right? > > After imported the COLLADA file, Blender renders same as I did and different > from original, > but Apple Quicklook still render correctly, weird! modo, FBX Review, tree.js > renders like my result > > I'm sharing .blend, .dae and some screenshots via Dropbox: > > https://www.dropbox.com/sh/9nwr0t9j6e7rj1o/AACPnQ3m-OEq9amNemxZ6TcHa?dl=0 > > Recep > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
