I'd guess that this is some OpenGL porting stuff that still needs to be
worked out.

The code there currently (in master) uses display lists, which AFAIK is not
supported with the newer OpenGL standards.

BTW, do the keyframe types in the header dropdown (beside the autokey
button) show up correctly? Or is the problem currently confined to the
dopesheet?


On Tue, Jan 17, 2017 at 1:16 AM, <blender...@gmail.com> wrote:

> Hi,
>
> I was working in adding the palette animation to the editors, and I have
> found a problem in dope sheet.
>
> If you compile blender2.8 branch in windows 64, the dope sheet keyframes
> are not displayed. The animation is there, but not orange diamond.
>
> I’m not sure if this is a problem for windows only. Has anyone had the
> same problem? Is this related to opengl conversion?
>
> Cheers,
> Antonio
>
> _______________________________________________
> Bf-committers mailing list
> Bf-committers@blender.org
> https://lists.blender.org/mailman/listinfo/bf-committers
>
_______________________________________________
Bf-committers mailing list
Bf-committers@blender.org
https://lists.blender.org/mailman/listinfo/bf-committers

Reply via email to