Hi all, Here are the notes from last week's meeting in irc.freenode.net #blendercoders
Due to the length of the topics, the meeting covered mainly the viewport. We'll try to make a similar meeting more regularly so we can keep it short in the future. 1) OpenGL Refactor Proposal is to finish task forces by April. Need more people, the trend of current work on it doesn’t suggest things would be done by then. Switch the focus from review in tracker for approved tasks, to review code direct in blender2.8. Contributors are encouraged to commit straight there as long as it’s not their first take on it. Mike Erwin to make document for Matrix API task force, to be posted in 2 weeks. Coordinated by Mike Erwin and Dalai Felinto. Luca Rood, Clément Foucault and Dalai Felinto will work on every Monday, Tuesdays and half Wednesday on OpenGL Refactor related tasks. Other developers are encouraged to join. 2) Layers Julian Eisel will work in the interface. His plan is to make a generic table drawing API, and use for the Collection Manager editor (render-layers branch). Dalai Felinto will work on the rest (Collection Manager Operators, Override, Finalize Base > ObjectBase, Merge into blender2.8). It should be done by April. 3) Shaders / Engines Alexander Romanov - started to make python shader nodes using design document. Simple examples which use current GLSL library are working now. The core part (API) is what the clay-engine project is about, and what Clément Foucault has been working with Dalai Felinto. It needs to have a more clear deliverables so people can follow the progress. This (clay-engine) is the groundwork for the drawing manager API, and for the future engines thus need to be finished ASAP. Game Engine (UPBGE) discussion is postponed. This is a big topic on its own (merge, review, new OpenGL, PBR materials) 4) Miscellaneous Selection code - needs someone (Julian Eisel has a branch with a simple approach, but it wil require a more robust CPU solution), Sergey Sharybin, Mike Erwin and Julian Eisel will study this further. Target is April-July. GPU Manager - needs someone (Mike Erwin is interested, Sergey Sharybin is the fallback). Target is April-July. 5) Workflow / UI (briefly covered due to the length of the meeting) Julian Eisel will be at the institute for 3 weeks in March, working on Workspace and Viewport Interface. Bastien Montagne will finish static override before finishing asset management. Julian, Bastian and Dalai will visit those topics once Julian is on board. Perhaps with Bastian visit to the institute. 6) Depsgraph (briefly covered due to the length of the meeting) Pending features: * Performance * Overrides * Layer/Collections * New Base / Object integration Sergey Sharybin is working on Cycles, and lacking time to work on this. Basically the pending tasks are related to deliver the proper data for the new layer system. Laters, Dalai -- blendernetwork.org/dalai-felinto www.dalaifelinto.com _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
