Hi. I'm a new developer interested in starting off with a small fix, but
I'm not sure if it's actually by design or is indeed a bug. It has to do
with the discrepancy between texture names in the properties editor and the
names in the paint slots in the tools panel while in texture paint mode.
Should I create a bug for this and move on from there, or should I carry on
this conversation somewhere else? In either case, sorry for the intrusion.

On 14 February 2017 at 03:00, <[email protected]> wrote:

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>    1. Successful build against system audaspace-1.3.0 (Dave Plater)
>    2. Bug Fixing process survey (Eibriel)
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> ----------------------------------------------------------------------
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> Message: 1
> Date: Mon, 13 Feb 2017 19:24:48 +0200
> From: Dave Plater <[email protected]>
> Subject: [Bf-committers] Successful build against system
>         audaspace-1.3.0
> To: bf-blender developers <[email protected]>
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset=utf-8; format=flowed
>
> Hi, just to let you know that blender-2.78b builds with external
> audaspace-1.3.0 in openSUSE build service.
>
> Regards
>
> Dave Plater
>
>
>
> ------------------------------
>
> Message: 2
> Date: Mon, 13 Feb 2017 19:50:17 -0300
> From: Eibriel <[email protected]>
> Subject: [Bf-committers] Bug Fixing process survey
> To: [email protected]
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset="windows-1252"
>
> Hi! I'm doing a small survey to spot bottlenecks on the Bug Fixing process,
>
> https://goo.gl/forms/u6CQ3clsRBrGiVnw1
>
> please feel free to fill it, and share it! (I don't have Twitter)
>
> Thanks! :D
>
>
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-- 
--Suchaaver Chahal
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