Hi all, (Antonis and Campbell in particular) As part of Blender2.8 OpenGL version bump to 3.x, we will need to address our selection code "situtation". As you know we right now have the following selection methods in user preference:
* "OpenGL Select" * "OpenGL Occlusion Queries" The former method works flawlessly in Blender (in most computers), but it relies on deprecated OpenGL calls (namely glRenderMode). Those calls are a no-go for the new OpenGL. And on top of that this mode is causing an extreme slow down in Blender 2.8 at the moment. The latter works fast and well in 2.8, BUT, it still has a few missing features/bugs compared to the former. Mainly the nearest object/bone is not always selected [*]. What I would like to know is if this is a limitation of the "Occlusion Queries" method, or simply a bug in our current implementation. I don't think we have the dev-power to tackle a new selection code at the moment. But if the "Occlusion Queries" method is fixable we can try to prioritize that. And eventually make it the only supported method. [*] - https://www.youtube.com/watch?v=AA-Z_gB4OPk Thanks, Dalai -- blendernetwork.org/dalai-felinto www.dalaifelinto.com _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
