Thanks for your reply Sebastián! On Mon, Mar 13, 2017 at 10:01 PM Sebastián Barschkis <[email protected]> wrote:
> Although the plan for Blender is still to build the new fluid solver > around Python and geared towards a nodes setup... nodes sounds delicious :) > ...it still might be nice to work a bit on this C++ API. That way, we > could replicate a Manta Python scene in plain C++ and see how it compares > to the current Python script approach performance-wise (get some numbers). > I can try and look into that. In the experiments I did with my "plain C++" Mantaflow last year, the conversion of the bundled scenes from python was pretty straightforward. It was just a matter of adding header files with declarations of the functions defined in the module files - for example adding "flip.h" where sampleLevelsetWithParticles, sampleFlagsWithParticles... get declared. This was doable in a few hours, even for me as a non programmer :D > And yes, I'd say involvement is definitely welcome! I can ask Nils about > the Manta C++ API plans and who's currently working on it. Other than that, > help with getting the branch stable and ready for review is also > appreciated. > Awesome, please let me know if there are specific tasks! David _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
