Hi Charles, just speaking for my studio & I don't know if others agree, but what Andreas does with BPainter is imho pretty much what should be natively in Blender related to painting tools and workflow - it's great and well thought out : https://www.youtube.com/user/ndee85/videos So if you want inspiration and features that we are missing atm, look at BPainter and / or talk with Andreas. It's amazing and resembles all features we are desperately missing.
Best regards, Thomas Charles Saternos <[email protected]> schrieb am Do., 30. März 2017 um 01:42 Uhr: > Hey All, > > My name is Charles, and I'm interested in contributing to Blender for GSOC. > Specifically, I'm interested in the multi-layer image painting project. > I've been a big Blender user for years and love all the cool features added > throughout Blender's development and during GSOC. It's great to see how far > texture painting has come in the last few years, I can see the immediate > benefits of layer painting if this feature were added. > > I've already written a first draft of my proposal, but I'd like to add more > details and get some Blender developer's feedback. > > Some work on image layers has already been done in this branch (though it's > still very experimental): https://github.com/diekev/blender/tree/image_ > layers > * It implements multiple layers per image (across all images), blend > modes, flattening, opacity and ORA format loading/saving. Really the only > major thing it's missing right now is stability. > > My proposal would then cover: > * Fix the bugs in branch > * Add some other common features that aren't there yet like > * Undo > * Layer masking > * Layer grouping(?) > * Other image formats > > I'm going to take a bit of time to investigate the branch further, but in > the meantime, I was wondering if anyone had thoughts or suggestions on this > proposal. Does it seem like a decent enough chunk of work for GSOC? If not, > are there any other important features that need to be added to texture > painting? I'd be happy to come up with more if there aren't any major > features/issues right now. > > To give a bit of info on my background and abilities, I write a lot of low > level C/C++ code for fun (compilers, debuggers, toy operating systems, 3D > games with OpenGL), so I have a strong understand of computer architecture > and how to write clean, efficient code. I've also worked in corporate > environments and contributed to open source projects in the past, so I > understand the software development cycle/how to integrate my code into > another project/how to work independently on a contribution while still > keeping everyone up to date on what's happening. > > Thanks and let me know what you think :) > Charles Saternos > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
