Grease pencil is also used for modeling - creation of curves and of extruded geometry, for retopology and a variety of other modeling tasks.
https://docs.blender.org/manual/it/dev/interface/grease_pencil/convert_to_geometry.html https://www.youtube.com/watch?v=5jk-op-cNTs https://www.youtube.com/watch?v=qjqoyM5OdVM I expect its role in modeling to increase over time. LetterRip On Thu, Apr 6, 2017 at 11:41 AM, <[email protected]> wrote: > Hi, > > As you probably know, we are working to implement new grease pencil object > and the use of new draw manager and more new gp stuff. > > Recently, I uploaded a new branch “greasepencil-object” base on > “blender2.8” branch to blender.org git server with the code we are > working on. > > Daniel M. Lara (pepeland), Matias Mendiola and I have been thinking in a > better workflow and we have found some topics that need a decision. I had > some conversation on IRC about them, but I want to share them in the > mailing list and get more feedback before take any action: > > > 1) Currently, in 3D view you can create GP strokes at scene or object > level. With the new grease pencil object, it not makes sense to have GP at > scene level and we can remove it. > > To have GP at scene level only adds complexity to design and make more > confuse the use of grease pencil for artists. There is only a concern about > add-ons that are using grease pencil at scene level, but as Blender 2.8 > will require a review of current add-ons, we think this is not a big issue. > > Of course, the old files with grease pencil at scene level will be > converted to new grease pencil object when they are opened in Blender 2.8. > > 2) Grease pencil has two uses, animation and annotations. Annotations in > 3D can be supported by the automatic creation of a GP object (this is the > approach of other 3D programs of the market). Besides, the use of GP object > for annotations adds functionalities as hide, move, scale, rotate, > organize, etc. > > For 2D annotations (Node Editor, VSE, etc.) we can keep a basic > functionality, but we will not support new drawing features, only basic > support to add notes. > > The availability to draw animations in different context is a source of > misunderstanding for new users. We think to keep the animation workflow in > the 3D viewport is the way to follow. > > > We would like to hear your opinions and ideas. > > > Best Regards, > Antonio Vazquez (antonioya) > > > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
