So i had a meeting regarding merging of the HMD_viewport with Sergey and Dalai and we have made the following decision.
There are a couple of small things that need to be corrected in the next couple of days based on feedback. * The Lens Distortion shader for the Vive needs new parameters (getting recalibrate real soon) * Convergence of the virtual cursor on the Vive needs the same fix as the primary projection matrix got the 12th * Because windows turns off the Oculus when no driver is used, already start the driver on creation of the HMD window to be able to setup the screen. Couple of things need to be researched as well. * (Toggle for enable/disable) Vsync in the HMD viewports, while forcing to use the HMD window as primary Vsync source At the moment performance can be bad if Vsync is forced by driver and applied on the wrong screen, and blender does not handle this well. Disabling Vsync (sometimes in the driver) solves this. Add basic information to the documentation, and implement Vsync handling for the HMD window/viewports. Temporary documentation host can be found on http://builder.openhmd.net/blender-hmd-viewport-temp/editors/3dview/hmdview.html Dalai will do final testing by Wednesday to decide if the branch is ready for Master, if so it will be merged directly, otherwise it will be skipped for 2.79 but made a official buildbot branch. Thanks to Dalai and Sergey for the valuable feedback. Joey (TheOnlyJoey) _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
