I actually just ran into a case where I wanted to compare the custom normals I set up in Blender to those inside another app, so there is a use-case for real-time toggling as well.
No idea how prevalent it is and whether it's worth the effort though, but figured I'd chime in. Cheers, Patrick ________________________________ Van: [email protected] <[email protected]> namens Mike Erwin <[email protected]> Verzonden: zaterdag 15 april 2017 04:49:08 Aan: bf-blender developers Onderwerp: Re: [Bf-committers] Please add invert green channel option in Normal Map node On Fri, Apr 14, 2017 at 10:47 AM, Adriano Oliveira <[email protected]> wrote: > I just miss one little thing: An check box option to invert textures' green > chennels in the Normal Map node. > > This is very important because Blender follow the OpenGL norms for Normal > Map, but other softwares that may be integrated within a pipeline (like > Unreal) uses DirectX norms. > Is this only needed during import & export, or something you would toggle during the Blender session? Mike Erwin musician, naturalist, pixel pusher, hacker extraordinaire _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
