Hi, meeting notes for today's Blender 2.8 planning. Meeting Log:
Summary of last week: * Bastien worked on dashed lines and is working on a new version with geometry shader. * Campbell worked on draw manager selection/depth buffer drawing, text overlays and getting pose-mode basics usable. * Clément: Worked on supporting shader nodes in eevee engine. * Dalai got preview thumbnails to work (world/materials) - for BI and cycles, cycles viewport preview and cycles render to work (using depsgraph, so no modifiers for now) * Luca worked on getting weight painting working with the draw manager (and a little bit of Base conversions too iirc). * Sergey worked on sampling, DoF roughness hack for glossy. Fixes for broken textures in OpenCL for AMD. Focus is on: * Continue modernizing OpenGL * Porting over functionality to the draw-manager [1] Initial planning: * Bastien: budget 1-2 days to finish dashed lines (hopefully one is enough), then move on to working on the draw manager. * Campbell: draw manager and merge work-spaces branch into 2.8. * Clément: work on the eevee output node. * Dalai: integrate external engines with draw manager [2] * Luca: Vertex/weight paint support with drawing options. * Sergey: depsgraph/2.8x related tasks. Other developers are of course welcome to join the tasks. (See [1], it includes some smaller TODO's for the draw manager). [1]: https://developer.blender.org/T51202 [2]: https://developer.blender.org/T51374 -- - Campbell _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
