Hello Ton, and congratulations! will the vertex painting tools gsoc be adding PBVHTREE to blender now?
will multiple layer painting be possible? (like to use a brush and interpolate the vertex color from the brush?) (I was thinking this could be used to make a sort of high density point cloud painter) duplicate low poly mesh copy, subdivide quite heavily paint textures in vertex paint bake back to 2d textures from vertex data, Just a thought. On Thu, May 4, 2017 at 9:44 AM, Ton Roosendaal <[email protected]> wrote: > Hi everyone, > > Google accepted 7 students to work on Blender this summer. > https://summerofcode.withgoogle.com/organizations/5768612708089856/ > > One student (Mikhail, Implicit Deform) announced last week he accepted an > internship. > I've contacted him to discuss if this can be rescheduled to work out for > him and us. > > In the coming days I'll post this on our code blog and open a mailing list > for the students, which is open for everyone to join as well. Students will > now enter the "community bonding period", let's give them a very warm > welcome! > > Actual work will start May 30. > > Laters, > > -Ton- > > -------------------------------------------------------- > Ton Roosendaal - [email protected] - www.blender.org > Chairman Blender Foundation, Director Blender Institute > Entrepotdok 57A, 1018 AD, Amsterdam, the Netherlands > > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
