Hi, Just a heads up - this info doesn't get lost, but has no quick answer either. I think it's also because the description is a bit confusing.
Isn't this something that would work quickly with a script? -Ton- -------------------------------------------------------- Ton Roosendaal - [email protected] - www.blender.org Chairman Blender Foundation, Director Blender Institute Entrepotdok 57A, 1018 AD, Amsterdam, the Netherlands > On 05 Jun 2017, at 21:06, David Fenner <[email protected]> wrote: > > Hi Julian, > > My name is David Fenner, I'm CgLead at loica ( www.loica.tv), longtime > blender user. > I don't know if this is the right place to ask, but since you are working > on the workspace support and just merged it, I'd like to take the chance to > request a very, very small thing that is quite useful for making > layouts/animatics in blender, which is really strong since to its realtime > sequencer editing of scenes + grease pencil. > > In short: > When we duplicate a scene, we have a few options, like full copy, linked > objects+data, linked data only, new, or copy only settings. The most used > probably is linked data only, since you can re-animate objects without > duplicating heavy data, using the same assets for a whole animatic if you > want. The thing is, you usually need to do this everytime: Select all > objects and make single user to object animation, and then make single user > the camera data, since both of those things you don't want to propagate to > other scenes. It's fast enough to make it under a few scenes, but when you > are making a layout of a 15 minute short, with more than 200 shots, it > becomes a pain, and it would be so easy if there was this tiny new option > while making a new scene saying "Link object data - no animation/new > camera" or something like that. I know it doesn't sound very sexy, but you > can't imagine how users would appreciate it. > > Anyway, thanks for your time and I sincerely hope you have the time to > consider it. > Thanks, > David. > > 2017-06-01 14:24 GMT-04:00 Julian Eisel <[email protected]>: > >> Hi all, >> >> I've just merged the workspaces branch into blender2.8. >> (https://developer.blender.org/rB7f564d74f9ed) >> This means Blender 2.80 now has initial workspace support, yay :) >> Being the bad example I am, I'll be away over the weekend, so I >> probably won't be on IRC. If anything breaks or needs quick fixing, >> drop me a mail, I'll handle it. >> >> I've an initial draft for a code.blender.org blog post, but it's not >> complete and needs some more work. Same applies to a wiki page I've >> been working on (user level doc, could probably be moved to manual >> when done). >> >> Special thanks to Campbell, Bastien and Dalai for review, help and >> friendly pokes when needed ;) >> >> Cheers, >> - Julian - >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> https://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
