Hi, This is definitely something worth investigating. Please make a report and assign to me. If it's possible, attach small videos which ffprobe reports bad framerate for you.
On Jun 21, 2017 05:16, "Bassam Kurdali" <bas...@urchn.org> wrote: > Hi folks, > While doing some (Python) testing at work I ran into what seems to be a > misguided setting of maximum values on scene.render.fps and > scene.render.fps_base > > As we know: > frame_rate = fps/fps_base > fps is an integer, > fps_base is a float > so for instance, we get: > 29.97 = 30 / 1.001 > > I found that both fps and fps_base have a maximum of 120, presumably > with the intention of setting a max frame rate of 120. This does not > actually work as intended, for instance, ffprobe reports on some videos > values like 30000 and 1001, which should also give a framerate of > 29.97, however in blender we get 1fps because 120 / 120 is 1! > and suppose we enter 30 and .01, then we get a framerate of 3000, which > is higher than 120. > > I don't know who is responsible for this part of the code, but if you > agree this is a bug I'll file it in the tracker. > Cheers > Bassam > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers