Hi Jacob, Tristan,

As of now eevee is fully using forward shading / Rendering. The "plus" in
forward+ is just a saying it uses tilled light culling which is planned.
We cannot do alpha blended transparency in Deferred shading as you
mentioned but nothing prevents us from using a forward pass after the
deferred shading pass.

As for the BGE doc it seems that I don't have the right to comment on it.
But I'm ok with what is in the proposal. The common API section does imply
some changes to the light code but these are shallow.

Cheers.

Clément


2017-07-02 19:31 GMT+02:00 Jacob Merrill <[email protected]>:

> No one has answered me when asked,
>
> Will evee be using deferred render, or forward+?
>
> If we do use deferred, won't alpha materials be broken?
>
> Thank you Tristan, and all blender developers and the UPBGE team.
>
> On Jul 2, 2017 3:23 AM, "tristan porteries" <republicthunderbolt9@gmail.
> com>
> wrote:
>
> > Hello everyone,
> >
> > I invite the people working on Eevee and 2.8 (Campbell, Dalai, Bastien,
> > Clement, Mike and few other) to look at the following proposal for a
> merge
> > of Eevee into the BGE.
> >
> > https://docs.google.com/document/d/1dpC2zCVD54yCGwNZFu_WM82uUAGI_
> > s5-GmlgMLOcfYY/edit?usp=sharing
> >
> > Feel free to comment on the document, also an experimental branch named
> > ge_eevee is available on https://github.com/UPBGE/blender.
> >
> > Tristan.
> > _______________________________________________
> > Bf-committers mailing list
> > [email protected]
> > https://lists.blender.org/mailman/listinfo/bf-committers
> >
> _______________________________________________
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