Hello folks:
We been discussing for a while now among work partners, and i would like to point out something that its very important at the moment of setting up rendering sequences.

Usually we do render different scenes with linked objects/data inside the same blend file, without using "render layers", this is due to the flexibility that provide the rendering of related sequences on different scenes, one little example its the possibility of rendering a RGB pass overriding materials next to the beauty scene.

In the old and dead u.u softimage the used to use something like "tokens":

https://arnoldsupport.files.wordpress.com/2012/12/depth.png

For example, they used something like [Pass] or [Framebuffer] for being replaced by the Scene name. For us this would be something like /media/files/proyxx/[bpy.context.scene.name <http://bpy.context.scene.name>]

At the moment we do this using the Oscurart Tools addon, but may be implemented in the trunk.

Thanks so much!!



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Untitled Document

Eugenio Pignataro
Drawing & Digital Art.
-------------------------------
Sitio: www.oscurart.com.ar
Reel: vimeo.com/92253804
Email: [email protected]
Móvil: 15-5177-4936
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