does the dependency graph now allow for the keyed adding and removing of object instances?
this has always been a limitation for brining the game engine animations etc into the offline render (bullets etc) On Sep 25, 2017 10:28 AM, "Ton Roosendaal" <[email protected]> wrote: > Hi all, > > Here are the notes from today's 16 UTC meeting in irc.freenode.net > #blendercoders. > Reminder: meetings are on Mondays now, next meeting is 2 Oct, 08 UTC (10 > CEST). > > 1) Blender 2.79 release > > - No showstoppers have been reported, just some regressions. We will keep > checking weekly. > We need some kind of protocol for defining when to do 2.79a, b, etc. And > it shouldn't > distract everyone from 2.8x work! > > 2) Blender 2.8 projects > > - The Eevee planning and roadmap doc: > https://wiki.blender.org/index.php/Dev:2.8/Source/Viewport/Eevee/Roadmap- > SeptDec-2017 > > - Clement Foucault worked on AA in viewports. > https://wiki.blender.org/index.php/User:Hypersomniac/ > Foundation/2017#Week_41:_18th_-_24th_September > > - Bastien Montagne keeps working on the asset management system. Weekly > report shows mostly tracker work: > https://wiki.blender.org/index.php/User:Mont29/ > Foundation/2017#Week_210_-_09.2F16_to_09.2F22 > > - Sergey works on the dependency graph, the Copy on Write feature to allow > duplication > and allow multiple states for same data (render, view, animation). > He expects to have working system within a week. This will bring back > modifiers and animation. > https://wiki.blender.org/index.php/User:Nazg-gul/ > Foundation/2017#Week_303:_18th_-_24th_September > > - Dalai Felinto will present a technical 2.8 design doc, reviewed by the > core dev team. It's meant > to settle a lot of technical details to speedup work and allow > contributions from everyone. > > - Mike Erwin will check with Daniel Stokes to align work on glTF. > > 3) Other projects > > - GSoC: Howard Trickey is working on getting patches for vertex paint > branch ready for review, > not quite there yet. > > - Martin "scorpion81" Felke will read up on Sergey's depsgraph work, to > check on a design > to put his Fracture branch in 2.8. The main topic to solve is a good > generic cache system. > In a follow-up discussion meeting concluded that Alembic is not a good > choice for it. (Files > get too large). > > - Plan remains to bring back working 2.7x particles/modifiers in 2.8 > first. A new nodes system > for this is a more of a midterm project, and not a first 2.8 goal. > > Thanks, > > -Ton- > > -------------------------------------------------------- > Ton Roosendaal - [email protected] - www.blender.org > Chairman Blender Foundation, Director Blender Institute > Entrepotdok 57A, 1018 AD, Amsterdam, the Netherlands > > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
