Tested the Fix! now can spread the voice, """LETS GO BACK TO HARD SURFACE
MODELING""!!!
This was a pain for a lot of enthusiast modelers :)
Thanks
El Sábado, 25 de noviembre, 2017 14:04:32, Eugenio Pignataro
<[email protected]> escribió:
Thanks a bunch! :)
On November 25, 2017 1:55:43 PM GMT-03:00, Ton Roosendaal <[email protected]>
wrote:
Hi,
Just for history - within a day the issue was fixed and closed. :)
https://developer.blender.org/rB5e13097dc3a3463d6b8643a5ace673d7a462c934
-Ton-
Ton Roosendaal - [email protected] - www.blender.org
Chairman Blender Foundation, Director Blender Institute
Entrepotdok 57A, 1018 AD, Amsterdam, the Netherlands
On 22 Nov 2017, at 21:46, Nahuel Belich <[email protected]> wrote:
This is not a feature request or something like that, im here to ask for some
priority in this bug report developer.blender.org/T53145 if its possible.
More or less a month ago appear this bug that makes bevel really annoying to
use, even if it is possible managing to deal with it using operator properties
after the bevel gone to 1000000, its being mentioned all around, facebook,
blenderhoy, even Pablo (venom) was asked several times about it in his live
streams so it became a problem because its not a corner or obscure case,
probably every modeler using trunk may have to deal with it, even more these
was mentioned in several duplicated reports its really common to find, just
bevel two times in the same object and the bevel value jumps to 1000000.
Thanks in advance.
Nahuel Belich
-BFCT-
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