Just a quick update on Boolean modifier.
For a long time we had two different solvers: Carve and BMesh. Now BMesh
solver matured to the state when it's same or better than Carve. Surely, it
has some corner cases when it fails, but so does Carve.
It is just more efficient to stick to a single solver, which is fully
controlled by us, and much better maintained (last commit to Carve upstream
was done years ago).
So here by i declare bye-bye Carve, thanks everyone who helped maintaining
it in Blender. Now i'll be joining BMesh boolean department, helping
resolving remaining bugs and corner cases.
Also thanks everyone (especially Campbell) who made BMesh boolean solver!
With best regards, Sergey Sharybin
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