++1 for this!

One reason for turning my back to blender in development activity was frustration as:

Getting a bug report for a 'feature' that did break my concepts. Reads as : 'Commit something I don't really know what I am doing but I think it is better that way'. As if I did not think about it for a while .. still grumbling ..

Still I use and love blender and am willing to contribute, but will not repair the shenanigans breaking the code I stand for.

However, if there was a talented coder to tackle physics I am here to assist (teach .. to a limited extend as Ton pointed out) . Says : I would mentor a physics  related project, if elaborated enough to fit in

good old pascal style greetings .. grumpy_old_man := bjornmose;

On 17.02.2018 15:37, Ton Roosendaal wrote:
Hi,

I suggested to actively recruit among students who are already familiar with 
Blender (code).
New developers are always welcome too, certainly when they bring in their own 
expertise.

Other orgs make this very clear to students nowadays. A student coming in with 
"please guide me, I don't know where to start" is better off first 
participating as a volunteer for a while.

A nice example:
https://github.com/opencv/opencv/wiki/GSoC_2018

For those who don't read long texts, a nice quote:

Please only propose projects that you already know how to do.
It is impossible for a mentor to train you in how to do the task while helping 
you do it. This always results in failure.
Thanks,

-Ton-

--------------------------------------------------------
Ton Roosendaal  -  [email protected]   -   www.blender.org
Chairman Blender Foundation, Director Blender Institute
Entrepotdok 57A, 1018 AD, Amsterdam, the Netherlands

On 17 Feb 2018, at 14:23, Sybren A. Stüvel <[email protected]> wrote:

Hey list,

Ton suggested to me at some point that we should only accept GSoC students who 
already have worked on Blender in the past (submitted patches that actually got 
a positive review, or who already are active Blender developers). I fully agree 
that this is a good idea, as GSoC is not about teaching students how the 
innards of Blender work, but to get a concrete result that is useful to 
Blender's users.

Shall we adopt this as official policy? Or have we already and did I simply 
miss it?

Cheers,

Sybren

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