++1 for this!
One reason for turning my back to blender in development activity was
frustration as:
Getting a bug report for a 'feature' that did break my concepts. Reads
as : 'Commit something I don't really know what I am doing but I think
it is better that way'. As if I did not think about it for a while ..
still grumbling ..
Still I use and love blender and am willing to contribute, but will not
repair the shenanigans breaking the code I stand for.
However, if there was a talented coder to tackle physics I am here to
assist (teach .. to a limited extend as Ton pointed out) . Says : I
would mentor a physics related project, if elaborated enough to fit in
good old pascal style greetings .. grumpy_old_man := bjornmose;
On 17.02.2018 15:37, Ton Roosendaal wrote:
Hi,
I suggested to actively recruit among students who are already familiar with
Blender (code).
New developers are always welcome too, certainly when they bring in their own
expertise.
Other orgs make this very clear to students nowadays. A student coming in with
"please guide me, I don't know where to start" is better off first
participating as a volunteer for a while.
A nice example:
https://github.com/opencv/opencv/wiki/GSoC_2018
For those who don't read long texts, a nice quote:
Please only propose projects that you already know how to do.
It is impossible for a mentor to train you in how to do the task while helping
you do it. This always results in failure.
Thanks,
-Ton-
--------------------------------------------------------
Ton Roosendaal - [email protected] - www.blender.org
Chairman Blender Foundation, Director Blender Institute
Entrepotdok 57A, 1018 AD, Amsterdam, the Netherlands
On 17 Feb 2018, at 14:23, Sybren A. Stüvel <[email protected]> wrote:
Hey list,
Ton suggested to me at some point that we should only accept GSoC students who
already have worked on Blender in the past (submitted patches that actually got
a positive review, or who already are active Blender developers). I fully agree
that this is a good idea, as GSoC is not about teaching students how the
innards of Blender work, but to get a concrete result that is useful to
Blender's users.
Shall we adopt this as official policy? Or have we already and did I simply
miss it?
Cheers,
Sybren
_______________________________________________
Bf-committers mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-committers
_______________________________________________
Bf-committers mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-committers
_______________________________________________
Bf-committers mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-committers