Hi I want to ask about Blender perfomance in the future Blender2.8, actually Blender have problems editing meshes with medium triangles (50k triangles) models that actually you can see in videogames without problems.
It's a recurrent topic in Blender community, the problems with editing perfomance in Blender, the perfomance in big scenes and seeing models with a lot of triangles. The lack of proxies to reduce load (or use LOD for proxies), other users talk about problems when blender have a few characters,... The main points are: - Bad perfomance editing meshes with 50k triangles. When sculpting this meshes is not a big problem ¿Will we see improvements in this part? Other software can edit meshes with millions of triangles without problems ¿It's a problem of the lack of multrithreading CPU, GPU perfomance, bad implementation or an intrinsic blender problem? - Viewport perfomance in object mode with dense meshes or a lot of objects. I understand that workbench could address this problem making new view modes to sculpt and modeling, but until we have information about it ¿Will we see a optimized mode of view with minimal perfomance impact and improvements in this part? - ¿Could we see a proxy system to reduce load in big scenes? maybe a simple LOD option that allow to see only LODs in viewport instead of the full meshes. - Some users have problems with their graphic cards, e. g. M5000, a really expensive card, have worst perfomance that a GTX1060 ¿It's a specific problem of some cards or lack of support of some libraries? Warm Regards _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
