Wow, thanks for the suggestions and all the references! I didn't realise there was an add-on like BPainter, but it looks really complete and it'll be a good reference point. I wonder if that lowers the need for this project though, considering that there already is quite a substantial add-on for it (though it is paid), or if having multi-layer support build directly in Blender will still be better for performance and future development...
On Sun, Mar 18, 2018 at 7:50 PM, Ricardo Nunes <[email protected]> wrote: > Looks like a great proposal to me. I'm sure I wouldn't be only person to > appreciate layers for texture painting. I guess you could say paragraph or > two about what you did for those major school projects? > > You mention you will use Substance Painter as reference, sounds cool. I > would also recommend taking a look at Krita (foss photoshop like > application) and Bpainter (Paid Blender add-on by Andreas Esau) (I'd say > both are relevant for texture painting in conjunction with Blender atm) > Especially for Bpainter since it is licensed in Blender Market under GPL > any of the code should be legally okay to use if there is something that > would easily translate for use. Even if you don't really use anything > directly it could give useful reference on how someone else has approached > something similar in the framework that is Blender. (Although, the price > might be bit steep just for reference and I don't know is there some kind > of code of conduct one should follow here) > (https://www.blendermarket.com/products/bpainter) > > Other than that I guess you'll want beta testers if you do get accepted: > @Lowpolycurls (Twitter, very talented handpaiting Blender artist) > XRG81 (Youtube, had nice tutorials on handpainting in Blender) > @Wayward_Art_Co (Twitter, made good tutorial series on lowpoly modeling and > handpainting in Blender) > @ndee85 (Twitter, The creator of Bpainter. Probably would be able to help a > lot but no clue how happy they'd be to help) > All of these could probably give great feedback and ideas if they have the > time. > > Well good luck! Looking forward to layers (fingers crossed) > > 2018-03-18 17:47 GMT+02:00 Cheryl Chen <[email protected]>: > > > Hello, > > > > > > > > I’m Cheryl, and I’m interested in improving Blender’s current texture > paint > > system through the GSoC project on layer painting. I’ve finished the > first > > draft of my proposal, and I’d really appreciate any feedback on it, > > particularly on whether the scope of the project seems reasonable, and if > > there are any other things I should consider. > > > > > > > > Here is the link to the doc: https://docs.google.com/document/d/ > > 1MlZnedwL738OmMK1IAi4veO-KDsqefNBkpfgrUR757M/edit?usp=sharing > > <https://docs.google.com/document/d/1MlZnedwL738OmMK1IAi4veO- > > KDsqefNBkpfgrUR757M/edit?usp=sharing> > > > > > > > > Thank you for your time! > > > > Best, > > > > > > > > Cheryl Chen > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > https://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
