I have now decided not to submit this proposal.
I've read a bunch of papers on the subject, but I could not find an
algorithm that was satisfactory.
Though some robust solutions exist with voxel-based approaches (I wanted
to do a mesh-surface based one), all of the mesh based ones seem to to
have multiple drawbacks.
Also, the description of some algorithms was so vague that I could not
understand them.
I would have chosen an algorithm which resolves intersections after
offsetting, but after playing around a little with the bmesh
intersections, I realized that it fails even in very simple cases.
And since I don't think I will be able to fix the intersection code, I
have decided that I won't be able to produce a robust code for the
solidify modifier.
On 3/16/2018 at 3:10 PM, Philip Holzmann wrote:
Hello!
Since there seems to be a lot of interest in the Import/Export
project, I started to look for another possible project for me:
Improving the Solidify Modifier to avoid self-intersections.
I'll apply for both if that's okay.
I began thinking about it and now I've grown pretty fond of it, though
I think it will be quite a bit harder.
Also, it's harder to define a schedule for it, since it's not as easy
to break it into pieces and estimating how long it will take.
Anyway, here's the draft:
https://docs.google.com/document/d/1bKcoh3RQXh2QqAgGd6Bno33SOA9y2-vlb8Q1Z4Q2gBY/edit?usp=sharing
Again, I'd love to hear some feedback.
Thank you!
- Philip Holzmann (Foaly)
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