Hi,

Which rotation conventions does Blender use for Euler rotations (XYZ, YXZ...)?
Intrinsics rotations or extrinsic rotations? 

Since I'm testing the math with COLLADA files which exported by Blender.
I don't know what exactly XYZ means in Blender.

Thanks for clarification

- R
_______________________________________________
Bf-committers mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-committers

Reply via email to