Hi, Which rotation conventions does Blender use for Euler rotations (XYZ, YXZ...)? Intrinsics rotations or extrinsic rotations?
Since I'm testing the math with COLLADA files which exported by Blender. I don't know what exactly XYZ means in Blender. Thanks for clarification - R _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
