It would be more useful to port Blender to Vulkan instead, because we can run 
Vulkan on Metal via https://github.com/KhronosGroup/MoltenVK

- Simon


________________________________
Von: Bf-committers <[email protected]> im Auftrag von Ton 
Roosendaal <[email protected]>
Gesendet: Dienstag, 5. Juni 2018 11:01
An: bf-blender developers
Betreff: Re: [Bf-committers] Apple deprecates OpenGL and OpenCL

Hi,

I'm afraid a Metal port is going to be more than a couple of months... but the 
benefit of open source has always been that you get surprising ports to happen!

My suggestion: let's wait a bit how the market responds and study on solutions. 
We're not alone in this.

My opinion: MacOS has not been a good choice for 3D artists for at least 5 
years already. Artists didn't have choice of GPUs. Support for CUDA, OpenGL and 
OpenCL was always behind. We never really had Cycles GPU render perform good on 
a Mac system either.

Looks like Apple is heading in a different direction with their OS. Probably 
merging it with iOS...

Meanwhile we can keep supporting it, but this support will then be for a dying 
platform - like back then for SGI Irix, Sun Solaris and BeOS.

Laters,

-Ton-

--------------------------------------------------------
Ton Roosendaal  -  [email protected]   -   
www.blender.org<http://www.blender.org>
Chairman Blender Foundation, Director Blender Institute
Buikslotermeerplein 161, 1025 ET Amsterdam, the Netherlands

> On 5 Jun 2018, at 10:14, Stefan Werner <[email protected]> wrote:
>
> Apple is deprecating OpenGL and OpenCL and asks developers to use Metal 
> instead.
> Does anyone have a couple of months to spare to port Eevee and Cycles?
>
> https://developer.apple.com/macos/whats-new/#deprecationofopenglandopencl
>
> -Stefan
> _______________________________________________
> Bf-committers mailing list
> [email protected]
> https://lists.blender.org/mailman/listinfo/bf-committers

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