Will this be supported/backported in 2.79x? 2. Can meshes be programically created (vertex index / materials /uv etc?) Without creating a blender mesh and exported?
If so the game engine could export kx_meshProxy and blender could reimport them (for procedural content or in game created content) On Nov 10, 2018 6:01 AM, "Norbert Nopper" <[email protected]> wrote: Hello everybody, for long term development and maintenance, we will have daily changes and fixes in the [2] repository. If we have a major and/or critical update, we also want to provide and integrate it into future versions of Blender. Regards Norbert Am 10.11.2018 um 09:57 schrieb Julien Duroure: > Dear all, > > I just submitted glTF2.0 importer / exporter addon in dev.b.org > <http://dev.b.org> [1]. > This addon from KhronosGroup is currently on development, here are > current statut [2] with latest developments. > As discussed with Ton, Brecht & Bastien during bcon, we'd like to have > this addon directly included into Blender for 2.80 beta. > Please review the code, and come back to me/us if you have any questions. > As discussed, this addon is still in development and when included > into blender, we will need commit access to be able to maintain it. > > Cheers, > > Julien > > [1]: https://developer.blender.org/T57763 > [2]: https://github.com/KhronosGroup/glTF-Blender-IO > > -- > Julien DUROURE > http://julienduroure.com > -- *UX3D GmbH* GPU Software Solutions Norbert Nopper Managing Director Görresstrasse 17 80798 Munich, Germany T: +49 (0)89 215 44 258 2 F: +49 (0)89 215 44 258 8 [email protected] <mailto:[email protected]> www.ux3d.io _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
