In case you are looking for ideas to add to the GSoC ideas list:
Here's a self-contained project somebody could work on.

"Improving Automatic UV Unwrapping"


Benefits: Higher quality automatic UV unwrapping saves artist time, especially for prototypes and sculpts.

Description:
Implement an algorithm that generates a UV projection with a relatively high quality. Blender already has some forms of automatic UV unwrapping, for example the "Smart UV Project" script. Possible improvements could include (i. e. downsides of the current implementation):
- Work efficiently, even with high poly models
- Do not generate tiny UV islands (i. e. those consisting of only one or two faces. They could be merged with another island in most cases.) - Generate preferably rectangular islands, break up big islands. This will improve the UV packing results.

Requirements: Python. C may also be required for performance reasons.

Difficulty: Medium?

Possible mentors: ???
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