Hi,All
There are 2 projects I'd like to suggest
1.
Make user interface for the python script
https://github.com/bjornmose/BioMotionLab2Blender
2.
Dive deeper into motion analysis, mathematics and explore data
reduction, recovering relevant data. Mayor focus is on 'relevant'. In
Video / Audio streaming these methods are common and the elder of us
know a device called equalizer .. some knowledge from there can be used
to modify animation data .. hum too much .. but ask if you thinkĀ you'd
like to know more
Hi,
I see! Motion capture disappeared a bit from my radar... it's really
best if you try one of the dev channels to get people involved. That can
be bf-committers or the new devtalk.blender.org forums!
Regards,
-Ton-
On 03/02/2019 14:36, bjornmose wrote:
Hi Ton,
They (BioMotionLab) created a walk-cycle-generator based on captured
data. Their approach is controlling the cycle by intuitive parameters
like gender, weight, mood, excitement . Joeri and Bart pointed at the
page a few years ago. Now recently there was a java script on the BML
page and I grabbed, reverse engineered .. ported things to python.
Some more clumsy code generates the actions for the primitives in
blender. Having a proof of concept I did ask Mr. Troje for permission
using the data. A few days ago he agreed, if proper credits are given.
So for now I published a .blend and the .py script with working code
but no UI at blenderartists.
https://blenderartists.org/t/biomotionlab-data-working/1144168
python script is also there
https://github.com/bjornmose/BioMotionLab2Blender
I think this could be a nice addition to the animation system but
needs far better integration. Now, the basic work is done and my
schedule is too tight to keep working on it I could imagine some
talented coder might want to bring it to full usability.
Further more I can offer support to a even more talented coder to
create similar data for other motion patterns. That is: reducing a set
of captured motion data to a few basic 'poses' and mixing them back to
a new animation using parameters like 'cool it' or 'weight', as the
papers cited below are fully in the scope of my mathematical
understanding. A possible tool using the same mathematics could be a
'why does this animation look wrong?'-assistant which would be working
on the already existing path tool.
-Jens-
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