A few comments, thought I lost a week with date for weekly report :) Do have concerns with current build updates/code branching and GSoC all at same time. I'm just going to spectate and root for the home team; will consider entering arena for some script updates once things settle down.
Aside from that Blender is great! The snow is melting here so hope you have a pleasant Spring too. On Mon, Mar 18, 2019 at 10:32 AM Brecht Van Lommel < [email protected]> wrote: > Hi all, > > Here are the notes from today's developer meeting. Next meeting is Monday, > 25 March 10:00 CET / 9:00 UTC. > > 1) New Features and Changes > > About 130 bugs were fixed in the last week. > > * Subdivision surface performance when transforming in edit mode was > improved. The topology is now cached for faster updates. Performance of > editing topology is still not as fast as before, however. (Sergey Sharybin) > * Cycles CUDA render performance has been improved by 5-20% on production > scenes, due to better thread scheduling. (Stefan Werner) > * Cycles OpenCL viewport render now shows an ambient occlusion preview > render until the kernels are fully compiled, to keep the viewport > interactive. Kernel re-compilation on changes is needed less often as more > features are always enabled. (Jeroen Bakker) > * Shader node editor: panels with light and world settings in the sidebar, > as was already available for materials. (Brecht Van Lommel) > * Preferences: new settings to display factors as percentages throughout > the user interface. (Jacques Lucke) > * Help > Report Bug now automatically fills the bug reporting form with > system and Blender info, we recommend users to use this for complete and > accurate info. (Ray Molenkamp) > * Windows builds now include batch files for easily running Blender with > debug log output. The resulting log files can be attached to bug reports. > (Ray Molenkamp) > * X3D add-on: now available in 2.8 again. (Bastien Montagne) > * Python API: there is now an API for add-ons to register tools in the > toolbar. Example code is available as a template in the text editor. > (Campbell Barton) > * Python API: `ShaderNodeCustomGroup` was added to define custom node > groups for Cycles and Eevee. Works the same as existing `NodeCustomGroup`. > (Miguel Porces) > > 2) Development > > * Cycles now uses CUDA toolkit 10.1 as the officially supported version, we > recommend upgrading for best performance and stability. > * In the bug tracker, developers are encouraged to look also at older > reports marked as Need Information or Need Triangle. Also to mark important > older bugs as high priority so they get attention. > > 3) Weekly Reports > > * Bastien: > > https://wiki.blender.org/wiki/User:Mont29/Foundation/2019#Week_287_-_03.2F09_to_03.2F15 > * Brecht: > https://wiki.blender.org/wiki/User:Brecht/Reports/2019#March_11_-_15 > * Campbell: > > https://download.blender.org/ftp/ideasman42/donelist/2019.html#week-316-march-11 > * Clément: > > https://wiki.blender.org/wiki/User:Hypersomniac/Foundation/2019#Week_114_:_11th_-_17th_Mar > * Dalai: > https://wiki.blender.org/wiki/User:Dfelinto/Reports/2019#March_11_-_15 > * Jacques: > > https://wiki.blender.org/wiki/User:JacquesLucke/Reports/2019#Week_24:_March_11_-_15 > * Jeroen: > > https://wiki.blender.org/wiki/User:Jbakker/reports/2019#Week_201911:_2019.2F03.2F11_-_2019.2F03.2F17 > * Philipp: > > https://wiki.blender.org/wiki/User:PhilippOeser/Foundation/2019#Calendar_Week_11_.28March_11th.2C_March_12th.2C_March_15th.29 > * Sebastian: https://wiki.blender.org/wiki/User:Zeddb#March_11_-_March_15 > * Sergey: > > https://wiki.blender.org/wiki/User:Sergey/Foundation/2019#Week_377:_11th_-_17th_March > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
